![]() ![]() This is a good thing - it forces the player to think and try new tactics.ī. I party wiped numerous times, especially vs elite groups. 'Good Always Wins' difficulty - finally, a challenge.Īnd a different style of play! With the extreme amount of loot, and the 1-shotting of minions so prevalent, it's almost as if you're expected to lose a minion or two per battle.Īlso, since you can run out of parts if you try to stick with one team comp, you're almost forced to try different comps, depending on what parts you have available. ![]() So, I played through the game again on 'More Pain', with the new info, and just stomped everything.ģ. Then I realized I can replace body parts with higher quality and put trinkets on minions. 'More Pain' difficulty - on my first playthrough I party wiped twice and switched tactics twice before beating the game. I quit playing it after I got to Floor 3 bc I was bored of stomping everything at release.Ģ. 'Cakewalk' difficulty is just that- a cakewalk.Ī toddler can beat this difficulty by just picking minions that look cool without any idea of strategy or synergy. Or it will die a slow death as everyone gets bored.ġ. Including over 3000 hours in: Battle Brothers, DD, StS, FTL, Dead in Vinland, Knights of Pen and Paper, Streets of Rogue, Dead Cells, The Banner Saga trilogy, Halcyon 6, Heroes of Hammerwatch, Dungreed, etc etc etc. I have a bit of an addiction to these types of games, and have played nearly every one that 's been produced over the past 4 years. I speak to you as a fan of your game and all tactical rogue-likes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |